MS CS @ UW-Milwaukee β’ TA/RA β’ HEXLab
I am Nahid Hasan, pursuing MS in Computer Science at University of WisconsinβMilwaukee. Currently serving as Teaching Assistant for introductory programming, Java, and systems courses, while working as Research Assistant at HEXLab exploring VR locomotion techniques and therapeutic applications.
Md Azizul Hakim, Md Nahid Hasan, Randall Sanders Jerald Thomas
IEEE VR 2024
Shore Defender is a collaborative VR game that raises awareness about plastic pollution by using an innovative XR ProMotion technique for object manipulation, promoting teamwork and environmental stewardship through immersive gameplay.
Aklima Akter Lima, Md Mohsin Kabir, Sujoy Chandra Das, Md Nahid Hasan, MF Mridha
Springer
This study evaluates seven architectures for detecting Bangladesh's road signs, finding YOLOv3 and Faster R-CNN to be the most effective for ensuring driver safety and improving ADAS.
Sakhawat Hossain, Md Nahid Hasan, Md Nazibul Islam, Mamunur Rashid Mukto, Md Shahnewaz Abid, Fahima Khanam
Journal of Scientific Research and Reports
This mobile application leverages the Internet of Medical Things (IoMT) to improve healthcare by enabling remote patient monitoring and real-time health tracking, aiming to reduce COVID-19 spread through enhanced awareness and data accessibility.
Complete guide to configuring OpenXR in Godot for cross-platform VR development β’ 12:45
Advanced raycasting techniques with surface reflection physics for VR interactions β’ 8:30
Building immersive VR driving experiences with vehicle physics and controls in Godot β’ 15:20
University of Wisconsin-Milwaukee
Wisconsin, USA
Bangladesh University of Business and Technology
Dhaka, Bangladesh
Immersive rhythm-based VR experience featuring dual laser sword combat mechanics, where players slice through musical beats in synchronized gameplay using precise hand tracking and motion controls.
Revolutionary VR locomotion system enabling wheelchair users to navigate virtual environments through intuitive hand controller swinging motions, promoting inclusive VR experiences for all users.
Advanced VR interaction system allowing precise dual-hand manipulation of 3D objects with real-time scaling, rotation, and positioning controls for engineering and educational applications.
Immersive VR project focusing on vertical locomotion, aiding in the therapeutic journey against height phobia.
Explored a VR slicing interaction project with Unreal Engine, emphasizing advanced object interaction and physics.
Developed a virtual painting app using Python, merging AI with HCI via advanced hand tracking and computer vision.
Developed a child-centric educational game in Python, highlighting healthy eating and HCI principles, powered by innovative face tracking mechanics.
Immersive VR shooting simulator designed for precision training and hand-eye coordination improvement, featuring realistic ballistics and target tracking systems.
Immersive VR breathing exercise featuring box breathing techniques in a calm, beautiful virtual environment with relaxing ambient music for stress relief and mindfulness.
Advanced Machine Learning Lab
Wisconsin, USA
Conducting research on the application of virtual reality in physical and mental therapy. Focus areas include VR for education, sensory organization tests and redirected walking in virtual reality environments.
University of Wisconsin-Milwaukee
Wisconsin, USA
Facilitating lab sessions and grading assignments for over 80 students in courses such as introductory computer programming, intermediate computer programming, and system programming.
Advanced Machine Learning Lab
Dhaka, Bangladesh
Researched and learned about machine learning and artificial intelligence, and published a conference paper with the team on road sign detection.
Mindly β Mental Health & Wellbeing
Bangladesh Β· Hybrid
Bellbizzer
Washington, USA Β· Remote
Khaidai
Dhaka, Bangladesh Β· Hybrid
Toru Institute of Inclusive Innovation
Hybrid
10 Minute School
Bangladesh Β· On-site
Lets Learn Coding
On-site
The Human Experience Lab (HEXLab) focuses on understanding and improving human-computer interaction through immersive technologies, with emphasis on accessibility, usability, and therapeutic applications.
Principal Investigator & Mentor
Leading VR research initiatives and guiding graduate student research in immersive technologies.
Exploring emerging techniques in virtual reality movement systems β’ 8 min read
How VR is transforming medical treatment and rehabilitation β’ 12 min read
Design principles for inclusive virtual reality applications β’ 6 min read